The Classroom Set
ages 3 - 9
$1100
Coming Soon!
Our best-selling, complete set of all our materials. With everything you need to get started with computational thinking in your classroom. Complete with lesson plans and beautifully illustrated children’s books. No prior knowledge about computer science is required!
This set introduces concepts such as patterning, representation, abstraction, coding, and number systems. All of these concepts are demonstrated through tactile materials that align with the science of early childhood development, and do not use any digital components or screens. They are designed for children ages 3 to 9, with guidance in the curriculum handbook on how best to introduce them across developmental stages. All materials provide opportunity for both individual and group exploration.
Included in the Classroom Set
The Binary Towers
With the Binary Towers, children explore binary numbers through sight, sound, and touch. Children fill the towers, arranged according to place value, in order to discover the binary number for the corresponding quantity of balls. see more
The Binary Cards
Through flipping the cards back and forth and counting the dots, children gain a deeper understanding of place value in the binary number system, and can easily convert decimal values into binary numbers. see more
The Binary Tree
The child uses the branches to construct a physical tree that mirrors the abstract concept of a binary tree data structure. The Binary Tree also demonstrates a physical representation of exponential growth. see more.
Small Pixel Board x2
The Pixel Boards demonstrate representation, specifically image representation and how computers use numbers to represent images. Children follow simple codes of 0s and 1s to make a design. see more
Medium Pixel Board
An 8x8 grid, the medium pixel board grows in complexity. 0s and 1s represent white and black marbles, and children can code their own designs. see more
Large Pixel Board
A 16x16 grid can. hold 256 marbles! With more marbles, we have more data—and can create a more detailed design. see more
The Binary Towers Playbook
Learn how computers and humans count differently with this colorful children’s book. Like using a different language, computers use numbers to represent ideas. see more
The Binary Cards Playbook
Binary is like switches—on or off. This children’s book shows how sequences of ons and offs can code information. see more
The Binary Tree Playbook
Binary Trees have at most two branches at each node. Learn new vocabulary and see how exponential growth works with this children’s book. see more
The Pixel Boards Playbook
Computers make images from tiny little dots called pixels. This children’s book shows how pixels can be represented by numbers. see more
Computational 3 Part Cards
Develop new computational vocabulary with these beautifully-illustrated 3 part cards.
The Classroom Handbook
Detailed overview of each material along with 35 lesson plans that span ages 3 up to 9.
The Classroom Set
ages 3 - 9
$1100
Coming Soon!