The Classroom Set

ages 3 - 9

$1100

Coming Soon!

Our best-selling, complete set of all our materials. With everything you need to get started with computational thinking in your classroom. Complete with lesson plans and beautifully illustrated children’s books. No prior knowledge about computer science is required! 

This set introduces concepts such as patterning, representation, abstraction, coding, and number systems. All of these concepts are demonstrated through tactile materials that align with the science of early childhood development, and do not use any digital components or screens. They are designed for children ages 3 to 9, with guidance in the curriculum handbook on how best to introduce them across developmental stages. All materials provide opportunity for both individual and group exploration.

Included in the Classroom Set

The Binary Towers

With the Binary Towers, children explore binary numbers through sight, sound, and touch. Children fill the towers, arranged according to place value, in order to discover the binary number for the corresponding quantity of balls.  see more

The Binary Cards

Through flipping the cards back and forth and counting the dots, children gain a deeper understanding of place value in the binary number system, and can easily convert decimal values into binary numbers. see more

The Binary Tree

The child uses the branches to construct a physical tree that mirrors the abstract concept of a binary tree data structure. The Binary Tree also demonstrates a physical representation of exponential growth. see more.

Small Pixel Board x2

The Pixel Boards demonstrate representation, specifically image representation and how computers use numbers to represent images. Children follow simple codes of 0s and 1s to make a design. see more

Medium Pixel Board

An 8x8 grid, the medium pixel board grows in complexity. 0s and 1s represent white and black marbles, and children can code their own designs. see more

Large Pixel Board

A 16x16 grid can. hold 256 marbles! With more marbles, we have more data—and can create a more detailed design. see more

The Binary Towers Playbook

Learn how computers and humans count differently with this colorful children’s book. Like using a different language, computers use numbers to represent ideas. see more

The Binary Cards Playbook

Binary is like switches—on or off. This children’s book shows how sequences of ons and offs can code information. see more

The Binary Tree Playbook

Binary Trees have at most two branches at each node. Learn new vocabulary and see how exponential growth works with this children’s book. see more

The Pixel Boards Playbook

Computers make images from tiny little dots called pixels. This children’s book shows how pixels can be represented by numbers. see more

Computational 3 Part Cards

Develop new computational vocabulary with these beautifully-illustrated 3 part cards.

The Classroom Handbook

Detailed overview of each material along with 35 lesson plans that span ages 3 up to 9.

The Classroom Set

ages 3 - 9

$1100

Coming Soon!